

Instead of playing SimCity, you’ll be playing the world’s wonkiest war RTS game. You build up a massive army and send your troops with your powered-up creature to wreak havoc on the neighboring cities. The enemy city will also seek to become more impressive, and so you basically play a dumbed-down version of SimCity for hours and wait until victory or boredom occurs. If you don’t mind spending days on a mission then you won’t mind playing the good path, which takes many hours to build up an impressive enough city to ultimately win the land. You are encouraged to use whatever tactics you want, but what it comes down to is the amount of time you want to invest. The game separates good from evil and encourages you to use whatever tactics work best for the given situation.

The enemy platoons, for their part, just stood there and wondered where the rain of arrows was coming from. I set up my wall with archers and because it was so close to the enemy rallying point, they constantly picked off enemy soldiers without me having to do anything.
BLACK AND WHITE GAME REVIEW PLUS
On the plus side, once you figure out the AI’s ridiculously simple battle tactics, many of the missions are very easy to complete. You’ll welcome a migration to your city (hooray!) but they’ll then decide to stay outside your influence ring and slowly die out, thereby robbing you of their manpower. Not only is your creature dumb (“I’m going to go munch on those rocks!” it says) but the citizen AI is also sickly stupid. Part of this is the game’s universally abysmal artificial intelligence. The game does a good job of showing how the creature matures physically and develops his various skills–he’s your greatest weapon and tool to use but even after training him for several levels, he’s still going to act like a moron when you need him most. But you’ll also get frustrated when you have to stop what you’re doing and discipline your creature for crapping on some villagers. You’ll be grateful that you trained your creature well when he successfully demolishes an enemy platoon. Training your creature is one of the most time-consuming elements of gameplay, and requires a great deal of micromanagement. The hand is positively clumsy when trying to manipulate rock throwing, and I’d often end up slapping my creature when I meant to be petting him. While trying to assign a disciple to a new job, I’d often end up dropping and killing it. While it’s a real thrill to throw rocks at enemy soldiers and there are times when your hand is really a useful tool, the game relies too heavily on the inexact mechanism.
BLACK AND WHITE GAME REVIEW SERIES
A series of gestures allows you to cast spells and if you feel like being a wrathful god, you can throw people or throw rocks onto people. You can grab and place new buildings, roads, and even control your creature. By grabbing and placing civilians, you assign them a disciple status of a certain type- worshipper, forester, farmer, breeder, etc. Your mouse guides a hand that can manipulate most of the world around you. Unlike many other strategy games, the interface for Black and White 2 is stripped down.
